ANY-maze Help > I/O devices supported by ANY-maze > Test equipment designed specifically for ANY-maze > The Waterwheel Forced Swim Test Tank > Waterwheel Forced Swim Test reference information > Renumbering your Waterwheel Forced Swim Test tanks

Renumbering your Waterwheel Forced Swim Test tanks

Introduction

ANY-maze automatically gives tank numbers to all the Waterwheel Forced Swim Test tanks connected to your computer. These numbers are sequential, starting at 1. However, ANY-maze can't know the physical order of the tanks on your bench, so it's likely that the numbers will be out of order.

Obviously, you could correct the order simply by moving the tanks around, but there's a much simpler solution; you can renumber the tanks from within the software.

How to perform the renumbering

When you have more than one Waterwheel Forced Swim Test tank connected to your computer, ANY-maze will automatically include a Renumber Waterwheel FST tanks button in the ribbon bar on the I/O page. Selecting it will cause the Renumber Waterwheel Forced Swim Test tanks window to open, which is used to actually perform the renumbering - see figure 1.

  

  

Figure 1. The window used to renumber Waterwheel Forced Swim Test tanks.

To begin renumbering, click the Start... button in the window. This causes all the tanks to have their numbers cleared, and they will all start to flash their LEDs orange. At this point, you simply have to press the buttons on the tops of the tanks (the same button as is used to start a test in the tank) to number the tanks. The first tank whose button you press will be given the tank number 1, the second will be given tank number 2, and so on. As you press a tank's button, its LED will stop flashing.

Details

If you press the button on the top of a tank more than once, ANY-maze will ignore you.

If you make a mistake, for example you press the wrong tank's button, then you can just click the Restart... button in the Renumber Waterwheel Forced Swim Test tanks window. Doing this causes all the tank numbers to be reset, and renumbering to begin again from 1.

When you finish renumbering the tanks, the window will show a message telling you this and you can just click the Close button to shut the window. In fact, you can close the window at any time, but if you do this before all the tanks have been given numbers then ANY-maze will simply finish the numbering for you and, of course, it will probably not get the order right.

If, after you start the renumbering process, you plug in or unplug a tank, then the renumbering will be aborted and ANY-maze will automatically renumber the tanks (including the newly plugged in tank) - of course, it will probably give them numbers that are not in order. However, a message will be displayed to tell you that this has occurred, and you can just click the Restart button to begin the renumbering process again.

In the unlikely event that you have a disabled Waterwheel Forced Swim Test tank connected to your PC, then YOU should exclude it from the renumbering - that's to say you don't need to press its button, indeed doing so will have no effect. When you have pressed the buttons on all the enabled tanks, the renumbering will end and ANY-maze will then automatically give any disabled tanks the next numbers in sequence (so they will always have the highest numbers).

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ANY-maze help topic T1232