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ANY-maze Help > Using ANY-maze > Running an experiment > Running tests Running tests
Tests are run in the right-hand side of the Tests page. This shows the live video picture of your apparatus, with a selection of buttons above the picture which are used to actually control the test.
Starting a testThe method used to start a test will depend on whether you chose to use the auto-start feature in the protocol - by default, this option is switched on.
With auto-start turned on, you start a test as follows:
If you're not using auto-start, then you will need to start tests manually as follows:
Rather than clicking the In general, you will probably want to use a test control key to start tests rather than clicking the Pausing a testThere may be circumstances when you would like to pause a running test - for example, if the animal jumps off (or out of) the apparatus. (Of course, you may want to end the test instead - see next section.) To pause a test, you should click the To restart the test, simply click the Ending a testIn general, tests will end either because the test duration has elapsed (the test duration is specified in a stage element of the protocol) or because an Action which is set to end the test has been triggered. Nevertheless, there may be occasions when you would like to end a test manually and you can do this by simply clicking the In fact, ANY-maze won't end the test immediately but will first ask you what you would like to do. Either:
Continuing tests which ANY-maze ends automaticallyANY-maze will automatically end a test if an Action that's set to end the test is triggered. However, such actions can optionally be set to allow the user to 'manually override' the test end - i.e. to force the test to continue. For example, imagine you have a water-maze and you've defined an action which will end the test when the animal enters the island zone. In a particular test, an animal finds the island but immediately jumps off it and continues to swim around. In this case ANY-maze will have ended the test (because the animal entered the island zone) but you might want to continue it. If the Action that was used allows test continuation, then in fact what ANY-maze will do is to end the test but continue tracking the animal for a further 10 seconds. If, during this period, you click the On the other hand, you might want to really end the test in which case you can either:
In all the above cases, the extra tracking data which the system recorded after the 'test end' event will simply be discarded. Specifying the location of movable zonesAs you may know, you can define zones in ANY-maze which aren't always in the same position - for example the reward arm of T-maze might be on the left in some tests and on the right in others. In many cases, such movable zones will either have a fixed position within each animal (i.e. the reward arm might always be on the same side for a specific animal) or they follow a specific sequence within an animal's trials, for example the reward arm is on the left in the first trial and on the right in the second. However, there may be occasions when the location is simply too complex to define using either of these options. In this case, you will need to actually tell ANY-maze where the zone is at the start of each test. In this case, before you start the test, ANY-maze will show the possible positions of the zone in the video picture (by highlighting them in purple) and will ask you to click on the location to use for the zone in this test. Once you've specified the position, you should click the Scoring other behaviours during a testAs part of an experiment's protocol, you can define keys which you'll use to record behaviours such as grooming, which ANY-maze can't detect automatically. For example, you might define G as a grooming key. In this case, you would watch the test on the screen and whenever the animal starts grooming, you would press the G key on the keyboard; when the animal stops grooming you would release the key. If specified in the tracking options, then the system would show the word 'Grooming' next to the animal whenever the key is pressed down. (In fact, depending how the key has been defined, you might not need to hold it down, you might just need to press it once to indicate that Grooming has started and then press it again to indicate that it has ended). By the way, you're not limited to scoring just one such additional behaviour - but trying to score more than about three can be bit confusing. If you forget which key to press for each behaviour, then you can find out by clicking the Doing other things while a test is runningYou might be surprised to learn that you can do almost anything you like while a test is running. For example, you could switch to the Results page to check on the experiment's results so far; you could switch to the Experiment page, perhaps to add some more animals into the experiment; or you could navigate around within the Experiment management reports - perhaps to access the animal's details page and record its treatment, weight, sex, etc. (this is a good way to use up some of the 'dead' time while tests are running). The only thing you can't do is alter some parts of the protocol - for example, you can't add a new zone while a test is running.
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